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Young People, Ethics, and the New Digital Media: A Synthesis from the Good Play Project (The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning)

Young People, Ethics, and the New Digital Media: A Synthesis from the Good Play Project (The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning)Author: Carrie James
Creators: Katie Davis, Andrea Flores, John M. Francis, Lindsay Pettingill, Margaret Rundle, Howard Gardner
Publisher: The MIT Press


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Format: Kindle eBook
Language: English (Published)
Media: Kindle Edition
Pages: 126
Number Of Items: 1

ASIN: B0030EFOMC

Publication Date: October 9, 2009

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Product Description

Social networking, blogging, vlogging, gaming, instant messaging,
downloading music and other content, uploading and sharing their own creative work:
these activities made possible by the new digital media are rich with opportunities
and risks for young people. This report, part of the GoodPlay Project, undertaken by
researchers at Harvard Graduate School of Education's Project Zero, investigates the
ethical fault lines of such digital pursuits. The authors argue that five key issues
are at stake in the new media: identity, privacy, ownership and authorship,
credibility, and participation. Drawing on evidence from informant interviews,
emerging scholarship on new media, and theoretical insights from psychology,
sociology, political science, and cultural studies, the report explores the ways in
which youth may be redefining these concepts as they engage with new digital media.
The authors propose a model of "good play" that involves the unique affordances of
the new digital media; related technical and new media literacies; cognitive and
moral development and values; online and offline peer culture; and ethical supports,
including the absence or presence of adult mentors and relevant educational
curricula. This proposed model for ethical play sets the stage for the next part of
the GoodPlay project, an empirical study that will invite young people to share
their stories of engagement with the new digital media.The John D. and Catherine T.
MacArthur Foundation Reports on Digital Media and Learning



Product Description

Social networking, blogging, vlogging, gaming, instant messaging,
downloading music and other content, uploading and sharing their own creative work:
these activities made possible by the new digital media are rich with opportunities
and risks for young people. This report, part of the GoodPlay Project, undertaken by
researchers at Harvard Graduate School of Education's Project Zero, investigates the
ethical fault lines of such digital pursuits. The authors argue that five key issues
are at stake in the new media: identity, privacy, ownership and authorship,
credibility, and participation. Drawing on evidence from informant interviews,
emerging scholarship on new media, and theoretical insights from psychology,
sociology, political science, and cultural studies, the report explores the ways in
which youth may be redefining these concepts as they engage with new digital media.
The authors propose a model of "good play" that involves the unique affordances of
the new digital media; related technical and new media literacies; cognitive and
moral development and values; online and offline peer culture; and ethical supports,
including the absence or presence of adult mentors and relevant educational
curricula. This proposed model for ethical play sets the stage for the next part of
the GoodPlay project, an empirical study that will invite young people to share
their stories of engagement with the new digital media.The John D. and Catherine T.
MacArthur Foundation Reports on Digital Media and Learning




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